自定義(遊戲[minecraft]中的一種世界類型)

自定義(遊戲[minecraft]中的一種世界類型)

本詞條是多義詞,共4個義項
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自定義世界(Customized)是一種世界類型,可以自定義參數來定製主世界的一些特性。

基本介紹

  • 中文名:自定義世界 
  • 外文名:Customized 
  • 出自:《我的世界》
  • 加入:1.8---14w17a
自定內容,基礎設定,礦物設定,高級設定,預設,歷史,你知道嗎,總運算,我的世界分類項,

自定內容

基礎設定

一共有17項自定內容, 將影響到結構的生成和其它的環境元素。
自定選項參數默認描述
1-255
63
決定海洋與河流自然生成的截面高度。如果海平面低於默認值的話,地面占整張Minecraft地圖的面積也會同時變大。部分河流將很淺,或者完全乾涸。低於63層的地面也會變為砂礫。在低設定下,海洋將會變得更像一個一個的小湖,這也許將會限制地底洞穴以及溶洞的生成,或者會導致他們完成不會生成。如果數值高於默認值,部分窪地——如沼澤,將會變得支離破碎,甚至會消失。過高的數值可能導致世界更像是自定義場景中的“水世界”預設地形。
開/關
如果為關,洞穴將不會自然生成
開/關
如果為關, 要塞將不會自然生成,打開後將會有128個要塞生成在世界遠點(0,0)的8個環形圈內,如果你關閉了要塞的生成,這個世界將不會單獨生成末地傳送門。
開/關
如果為開,NPC村莊只會生成在沙漠,平原,和熱帶草原生物群繫上。如果為關, NPC村莊將不會自然生成,但是你依舊可以使用金蘋果和虛弱藥水來至於殭屍村民
開/關
如果為關, 廢棄礦井將不會自然生成
神廟
開/關
如果為關,神殿/神廟將不會自然生成
開/關
如果為關, 峽谷將不會自然生成
開/關
如果為關, 地牢將不會自然生成
地牢數
1-100
7
改變遊戲嘗試在每個區塊生成地牢的次數(並不是實際的地牢數量,因為不是每次嘗試都會成功。主要原因是因為Minecraft的地牢只會在理論“開放處”生成地牢,也就是說在滿是溝壑的世界中,因為沒有可聯通的“開放處”,即使設定生成地牢100個也只會生成不到兩個左右)
開/關
如果為關, 湖泊將不會生成
湖泊罕見度
1-100
4
增加/減少湖泊的罕見度;數值越少,生物群系規模越小:湖泊越多。
開/關
如果為關, 熔岩湖將不會生成(註:這不會幹涉Y=10以下填充洞穴的熔岩生成)。
熔岩湖罕見度
1-100
80
增加/減少熔岩湖的罕見度;數值越少熔岩湖越多。
熔岩海
開/關
如果為開,海洋將會由熔岩組成而不是水。
全部, 海洋、草原、沙漠、峭壁、森林、針葉林、沼澤、河流、冰刺之地、凍洋、凍河、冰原、雪山、蘑菇島、蘑菇島岸、沙灘、沙漠山丘、森林山丘、針葉林山丘、懸崖、叢林、叢林山丘、叢林邊緣、深海、石灘、凍灘、樺木森林、樺木森林山丘、黑森林、冷針葉林、冷針葉林山丘、大型針葉林、大型針葉林山丘、峭壁+M、熱帶草原、熱帶高原、平頂山、平頂山高原F、平頂山高原。
全部
這會決定在世界生成的會是哪個生物群系
生物群系大小
1-8
4
增加/減小生物群系的大小。每增加一個數字會使生物群系擴展雙倍大小。
河流大小(河流密度)
1-5
4
增加/減小河流的大小和出現頻率。所以當你想讓河流稍微大些而改變了兩點倍數,你還會有三倍多的河流。調到1檔,河灘無處不在;調到5檔,你會發現大片區域沒有一丁點水。

礦物設定

改變本段11種“礦物”的設定
自定選項參數默認描述
生成規模
1-50
33
33
33
33
33
17
9
9
8
8
7
每個礦脈的最大方塊數量
生成嘗試
0-40
10
8
10
10
10
20
20
2
8
1
1
世界嘗試在每個區塊中生成礦脈的次數
最小高度
0-255
0
0
0
0
0
0
0
0
0
0
16
礦脈生成的最小高度。
最大高度
0-255
256
256
80
80
80
128
64
32
16
16
16
礦脈生成的最大高度。
  • 注釋
  1. ↑青金石有其自己的規則: 並非最低與最高之間,青金石的生成基於一個中心高度和上下擴散的值。默認設定為16,意味青金石能在0到32的高度區間生成,且在16的高度生成最頻繁。
  2. ↑雖然256是最大的大小,但是滑動條只能在0-255間滑動。還原默認設定是唯一調回去的辦法。

高級設定

一共有16項可被用於影響Minecraft地形發生器的自定選項。這些設定共有兩頁,一頁使用滑動條而一頁允許文字輸入。 在文字輸入頁,試圖輸入超過上限或下限的數值都會被自動調整到可允許的上限/下限數值。
Minecraft使用Perlin噪點來保證地形的隨機性。 Perlin生成器的方法比“一般”的雜點能使地形過渡更平滑,看起來更自然。 "對每個區塊來說,遊戲會生成3個相同規模的數據集(最低極限,最高極限,主要值),接著在數據集的每個對應的數據中,從最低極限和最高極限間選擇一個數值對主要值的數據進行插值運算。" (Perlin 生成器:一種噪波選取器,後經常被用於圖形編輯(在minecraft里指地形的起伏),富有一定規律,由於灰度值為漸變的,所以使畫面更平滑) 默認的地形無法調成各處一樣,因為每一個生物群系都有特定的特徵:平原是平的,山脈高低起伏,有些山特別的高,海洋有的很深,山谷一般都很淺,還有稀樹草原和高原、低山……每一個生物群系都有各自的生物群系深度規模
自定選項參數默認描述
主躁波大小 X(平滑度)
1–5000
80
以X軸的方向延長地形。越大的數值產生的地形越平滑。
  • 低於默認值:山的Z向減少,土地的Z軸變長。
  • 高於默認值:山(對Z軸來說)光滑且廣泛,更緊湊,X軸邊緣狹窄,土地的X軸變長,就像邊境之地一樣。
主躁波大小 Y(陡峭度)
1–5000
160
以Y軸(高度)的方向拉伸地形。
  • 低於默認值:山區變淺。
  • 高於默認值:山更緊湊、高大、陡峭。
主躁波大小 Z(平滑度)
1–5000
80
以Z軸的方向拉伸地形。越大的數值產生的地形越平滑。
X 軸躁波程度(陡峭度)
1–2000
200
在X軸的方向上創造更多樣、更陡峭的地形。
  • 低於默認值:差異最小。
  • 高於默認值:Z方向邊緣變長。
Z 軸躁波程度(陡峭度)
1–2000
200
在Z軸的方向上創造更多樣、更陡峭的地形。
  • 低於默認值:差異最小。
  • 高於默認值:X方向邊緣變長。
躁波程度指數(陡峭指數)
0.01–20
0.5
定製在世界生成的地形的大小。
  • 低於默認值:差異小。
  • 高於默認值:只有細微差別。
基準深度大小(深度決定指數)
1–25
8.5
在一切操作前決定地面生成物的所在高度。但不像拉伸效果,這個選項涉及更多地表。任何1值的變化對應於基本高度3格變化。8.5的默認值對應於68的基礎值,略高于海平面(63)。
  • 低於默認值:基礎低于海平面,在不調整的情況下,區域被淹沒。如果設定為1,對應於8格,比熔岩平面(11)低。如果已生成建築,那么村莊將會以長長的泥土方塊柱子作為支撐,而廢棄礦洞則會浮在空中。
  • 高於默認值:這個值越高,載入的時間越長。如果是最大值,基地高度200。河谷被切開,並且乾燥,因為它們沒有達到海洋。山脈更高,超過了正常的基礎高度。調整礦石的分布至基礎高度是恰當的。
該值將決定
坐標比例(絕對鋒利(銳)度指數)
1–6000
684.412
水平拉伸主世界的大小。這用於處理 "銳度",一種能使地形差別更加明顯的選項。增加該值能使邊緣更明顯,山巒更陡峭,更清晰。降低該值會使地形更平滑,有著更少的起伏。這個選項決定著山峰/丘陵生成的第一步,而不是後續的修飾。
  • 低於默認:山在橫向範圍內更平坦,它們的峰和裂縫消失了,它們比較平坦雖然高度幾乎不改變。山和山谷的位置也不會改變。
  • 高於默認:山更尖銳和陡峭,峰更狹窄。山之間沒有距離。山谷被小山覆蓋,幾乎沒有平坦的地方。
高度比例(高度係數)
1–6000
684.412
垂直拉伸主世界。這個選項決定著山峰/丘陵生成的第一步,而不是後續的修飾。
  • 低於默認值:山更圓,但稍低。
  • 高於默認值:平坦的區域更高更陡,即使山很低。
彈性高度(高度拉伸係數)
0.01–50
12
一切都會沿著Y軸拉伸、分離。這個選項會向上拉動地形,數值越小越極端。
  • 低於默認:該數值越低,生成地形的時間越長。最小值高於250格時,低值導致更多的極端拉伸。這會失去光滑,但仍然形成基礎截面。
  • 高於默認:所有高度無效,高山峽谷都是平的。
規模上限(頂端高度差值係數)
1–5000
512
使地形更緊密或疏鬆亦或更多岩洞,取決於與最低極限比例的差額。另外,這個選項套用於洞穴生成,如果之前不選擇生成洞穴,那么該選項將無任何效果。
規模下限(底端高度差值係數)
1–5000
512
使地形更疏鬆或緊密亦或更多岩洞,取決於與最高極限比例的差額。另外,這個選項套用於洞穴生成,如果之前不選擇生成洞穴,那么該選項將無任何效果。
生物群系深度比重(生物群系大小係數)
1–20
1
設定生物群系的密度,設定為0時生物群系將不會改變。隨著生物群落的高度增加,它不會影響其餘的景觀。最大的20會讓山變得奇怪,並且會超過最大高度256米,大峽谷景觀產生於正常的群山之間(也就是說,山看起來就像撕裂了一樣)。
生物群系深度補償(群系過渡基準坐標係數)
0–20
0
這代表設定生物群系的變化需要多長的過渡——越大的數值代表越平滑、越大規模的過渡。生物群系的表面高度的提高,會失去原有的生物群系的特徵(如小山)。例如,在平原生物群系設定0對生物群系高度沒有任何影響。當設定為2,基礎截面是100米,值若為5,表面會在150米至250米,若調整為10,該值的進一步增加會導致超過高度限制,不再升高。因此,在最大值20時,只有一個平滑的、綠色的截面在256的高度是可以在出生時看到的。
生物群系規模比重(群系變化(大小)係數)
1–20
1
設定生物群系的密度,設定為0時生物群系將不會改變。隨著數值的提高,這些特性會更糟糕。在最大值,以冰原為例,所有的冰原都會超過240米高。
生物群系規模補償(群系過度係數)
0–20
0
設定生物群系的變化需要多長的過渡——越大的數值代表越平滑、越大規模的過渡。

預設

圖像預設預設描述
水世界
特殊性質:
  • 海平面 = 255
  • 主噪波大小X= 5000,主躁波大小Y= 1000;主躁波大小Z- 5000,
  • 彈性高度=8
  • 生物群系深度比重= 2,生物群系深度補償= 0.5,生物群系規模比重= 2,生物群系規模補償= 0.375
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":1000.0,"mainNoiseScaleZ":5000.0,"baseSize":8.5,"stretchY":8.0,"biomeDepthWeight":2.0,"biomeDepthOffset":0.5,"biomeScaleWeight":2.0,"biomeScaleOffset":0.375,"seaLevel":255,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
生物群系全部是深海的世界。
空島
特殊性質:
  • 坐標比例= 3000,高度比例= 6000,彈性高度= 10
  • 規模上限= 250
{"coordinateScale":3000.0,"heightScale":6000.0,"lowerLimitScale":512.0,"upperLimitScale":250.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":10.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
一個類似高山生物群落,有很多漂浮的島。
探洞者的喜悅
特性:
  • 主躁波大小 X=5000, 主躁波大小 Y=1000, 主躁波大小 Z=5000
  • 彈性高度=5
  • 生物群系深度比重=2, 生物群系深度補償=1, 生物群系規模比重=4, 生物群系規模補償=1
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":1000.0,"mainNoiseScaleZ":5000.0,"baseSize":8.5,"stretchY":5.0,"biomeDepthWeight":2.0,"biomeDepthOffset":1.0,"biomeScaleWeight":4.0,"biomeScaleOffset":1.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
一個由漆黑巨大的洞穴以及巨大的空島組成的世界。
山脈狂魔
特性:
  • 主躁波大小 X=1355.9908, 主躁波大小 Y=745.5343, 主躁波大小 Z=1183.464
  • X 軸躁波程度= 374.93652, Z 軸躁波程度=288.65228, 躁波程度指數=1.2092624, 基準深度大小=1.8758626
  • 坐標比例=738.41864, 高度比例=157.69133, 彈性高度=1.7137525
  • 規模上限=801.4267, 規模下限=1254.1643
  • 生物群系深度比重=1.7553768, 生物群系深度補償=3.4701107, 生物群系規模比重=1.0, 生物群系規模補償=2.535211
{"coordinateScale":738.41864,"heightScale":157.69133,"lowerLimitScale":1254.1643,"upperLimitScale":801.4267,"depthNoiseScaleX":374.93652,"depthNoiseScaleZ":288.65228,"depthNoiseScaleExponent":1.2092624,"mainNoiseScaleX":1355.9908,"mainNoiseScaleY":745.5343,"mainNoiseScaleZ":1183.464,"baseSize":1.8758626,"stretchY":1.7137525,"biomeDepthWeight":1.7553768,"biomeDepthOffset":3.4701107,"biomeScaleWeight":1.0,"biomeScaleOffset":2.535211,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
一個由高聳陡峭的山和眾多的架空層,懸崖還有一些巨大的山洞組成的世界。
旱地
特性:
  • 海平面=20
  • 主躁波大小 X=1000, 主躁波大小 Y=3000, 主躁波大小 Z=1000
  • 彈性高度=10
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一個低海平面和小型湖泊以及大面積的沙礫組成的世界。
混沌之穴
特性:
  • 海平面=6
  • 規模上限=2, 規模下限=64
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A world with tall, expansive caves that have numerous springs. They are so porous that parts of the caves are sunlit and have vegetation. Caves often have wacky structures that hang from the ceiling. Sometimes, they have expanses of water near the floor, despite the low sea level. Floating islands are a common sight, but they are less frequent than in Isle Land orAmplifiedworlds.擁有泉水眾多的巨大山洞的世界。山洞有很多延伸至地表的縫隙和孔道所以有陽光射入並因此洞內有植被存在,洞頂還有很多奇異的結構。有事在靠近地表的洞中會有很多水,儘管這是一個低海拔的世界。空島也是很常見的。
祝你好運
特性:
  • 海平面=40
  • 熔岩海=Yes
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A predominantly stone and gravel world with lava oceans, dry rivers, and little or no vegetation and animals.這是個岩石、沙礫的世界,擁有熔岩海以及乾枯的河床,幾乎沒有植物和動物。

歷史

正式版本
22 April 2014
一個關於自定義世界類型的預覽視頻在 TeamMojang YouTube頻道發布。

你知道嗎

  • 這個世界類型由Ryan Holtz在TeamMojang YouTube頻道上發布視頻預覽,原型是他在2012年製作的一個叫WedgeMods。
  • 當建築方塊的垂直高度到達了256層後,不能在繼續堆積物體,但生物可以在此高度生活,只不過此高度以上不會受到光照。因此任何的生物在此高度生活會看起來是黑色的,殭屍等也不會受到陽光的照射而自然死亡。

總運算

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我的世界分類項

    環境
    地理
    高度
    世界界限
    世界大小
    天空
    太陽
    默認
    超平坦
    放大化
    世界類型
    Java版
    自選
    基岩版
    舊世界類型
    原主機版
    海灘
    空島
    山丘
    山脈
    表面
    平面
    水域
    珊瑚礁
    海洋
    河流
    洞穴
    峽谷
    沙漠水井
    冰山
    埋藏的寶藏
    生苔的巨石
    沉船
    湧泉
    建築
    村莊(結構)
    海底遺蹟(結構)
    即將到來
    守衛者前哨站
    螢石堆
    熔岩海
    末地
    終末之池
    黑曜石平台
    回歸傳送門
    人造結構
    信標金字塔
    潮湧框架
    物質
    方塊(固體)(透明)
    實體(生物)(玩家)
    音樂
    環境音效
    地圖主題
    地圖形狀
    地圖類型
    冬天模式
    已移除
    基岩版
    下界反應堆
    結構
    磚塊金字塔
    獨石柱
    黑曜石牆
    Indev房子
    自定義

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