滯留藥水

滯留藥水

會留下效果停留區域的藥水的。關於可拋擲,但不會留下效果停留區域的藥水,請參閱噴濺藥水。 關於飲用的藥水,請參閱藥水

滯留藥水(Lingering Potion)是可拋擲,且會在地面留下狀態效果區域的藥水變種。

基本介紹

  • 中文名:滯留藥水
  • 外文名:Lingering Potion
  • 類型:藥水
獲取,用法,數據值,歷史,

獲取

釀造
  • 主條目:釀造
滯留藥水

用法

滯留藥水與噴濺藥水一樣,可以按使用物品來丟出。遇到撞擊則會爆裂,創造出一片雲。雲由漸漸聚攏到落地點的藥水粒子組成。
雲一開始的半徑為3方塊,在30秒內下降到0。在雲沒有消失之前,任何玩家或生物進入一秒內會得到狀態效果;當效果被賦予,雲的半徑會立即減少0.5方塊,使得雲的消失變快。
有關於效果的持續時間, 雲賦予實體的效果的時間是相應的藥水的⁄4時長。對於沒有時間的藥水,例如瞬間治療與瞬間傷害,藥水的效力會減到原來對應藥水的⁄2
滯留藥水與噴濺藥水一樣,可以從發射器中發射。
可以和8隻箭合成對應的藥箭。

數據值

Thrown potion
  • See also:Chunk formatandPotion data values
Lingering potions when thrown have entity data which define various properties of the entity. Their entity ID isThrownPotion. What makes it a lingering potion as opposed to a splash potion is that theirPotiontag stores aminecraft:lingering_potionitem.
滯留藥水

  • Entity data
Tags common to all entities
Tags common to all projectiles

  • Id: The ID of the effect.

  • Amplifier: The amplifier of the effect, with 0 being level 1.

  • Duration: The duration of the effect inticks.

  • Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. This tag is optional and defaults to 0. Due to a bug, it has no effect on splash potions.

  • ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. This tag is optional and defaults to 1. Due to a bug, it has no effect on splash potions.

  • One of these for each effect.

  • CustomPotionEffects: The customPotion effectsthis potion has.

  • Potion: The name of the default potion effect. This name differs from the potion effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing".

  • tag: Thetagtag.
  • Tags common to all potions

  • Count: Number ofitemsstacked in this inventory slot. Any item can be stacked, including tools, armor, and vehicles. Range is -128 to 127. Values of 1 are not displayed in-game. Values below 1 are displayed in red.

  • Damage: The data value for this item. The name "Damage" comes from when only tools used this value, now many other items use this value for other purposes. For blocks, it is the 4-bit "block data" tag that determines a variant of the block. Defaults to 0.

  • id:Item/Block ID. If not specified, Minecraft changes the item tostone(setting ID to 1 and Damage to 0, and ignoring any existing Damage value) when loading the chunk or summoning the item.

  • tag: Additional information about the item, discussed in the below sections. This tag is optional for most items.
  • Tags common to all items

  • shake: The "shake" when arrows hit a block.

  • ownerName: The name of the player this projectile was thrown by.

  • Potion: The item that was thrown. In 1.9, the ThrownPotion entity will render as this stored item, no matter the item.

  • potionValue(deprecated): If the Potion tag does not exist, this value is used as the damage value of the thrown potion.
滯留藥水
滯留藥水
滯留藥水
Area effect cloud
  • See also:Chunk format
The cloud that is created when lingering potions are thrown is the entityAreaEffectCloud. It has entity data that defines the properties of the entity.

  • Entity data

  • Ambient: Reduced particle display

  • Amplifier: potion level.

  • Id: Potion id

  • ShowParticles: particle display

  • Duration: effect duration. 0 if instant.

  • An individual effect.

  • CommandStats: Information identifying scoreboard parameters to modify relative to the last command run

  • SuccessCountObjective: Objective's name about the number of successes of the last command (will be an int)

  • SuccessCountName: Fake player name about the number of successes of the last command

  • AffectedBlocksObjective: Objective's name about how many blocks were modified in the last command (will be an int)

  • AffectedBlocksName: Fake player name about how many blocks were modified in the last command

  • AffectedEntitiesObjective: Objective's name about how many entities were altered in the last command (will be an int)

  • AffectedEntitiesName: Fake player name about how many entities were altered in the last command

  • AffectedItemsObjective: Objective's name about how many items were altered in the last command (will be an int)

  • AffectedItemsName: Fake player name about how many items were altered in the last command

  • QueryResultObjective: Objective's name about the query result of the last command

  • QueryResultName: Fake player name about the query result of the last command
  • See this format (recursive).
  • See this format (recursive).

  • The entity's rotation clockwise around the Y axis (called yaw). Due west is 0. Does not exceed 360 degrees.

  • The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.

  • id: Entity ID. This tag does not exist for the Player entity.

  • Pos: 3 TAG_Doubles describing the current X,Y,Z position of the entity.

  • Motion: 3 TAG_Doubles describing the current dX,dY,dZ velocity of the entity in meters per tick.

  • Rotation: Two TAG_Floats representing rotation in degrees.

  • FallDistance: Distance the entity has fallen. Larger values cause more damage when the entity lands.

  • Fire: Number of ticks until the fire is put out. Negative values reflect how long the entity can stand in fire before burning. Default -20 when not on fire.

  • Air: How much air the entity has, in ticks. Fills to a maximum of 300 in air, giving 15 seconds submerged before the entity starts to drown, and a total of up to 35 seconds before the entity dies (if it has 20 health). Decreases while underwater. If 0 while underwater, the entity loses 1 health per second.

  • OnGround: 1 or 0 (true/false) - true if the entity is touching the ground.

  • Dimension: Unknown usage; entities are only saved in the region files for the dimension they are in. -1 forThe Nether, 0 forThe Overworld, and 1 forThe End.

  • Invulnerable: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs will not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles and item frames cannot be destroyed unless their supports are removed. Note that these entities can be damaged by players in Creative mode.

  • PortalCooldown: The number of ticks before which the entity may be teleported back through a portal of any kind. Initially starts at 900 ticks (45 seconds) after teleportation and counts down to 0.

  • UUIDMost: The most significant bits of this entity's .This is joined with UUIDLeast to form this entity's unique ID.

  • UUIDLeast: The least significant bits of this entity's .
  • UUID(removed in1.9): The .of this entity. Converts a hexadecimal UUID (for example:069a79f4-44e9-4726-a5be-fca90e38aaf5) into the UUIDLeast and UUIDMost tags. Will not apply new UUIDLeast and UUIDMost tags if both of these tags are already present. The "UUID" tag is removed once the entity is loaded.

  • CustomName: The custom name of this entity. Appears in player death messages and villager trading interfaces, as well as above the entity when your cursor is over it. May not exist, or may exist and be empty.

  • CustomNameVisible: 1 or 0 (true/false) - if true, and this entity has a custom name, it will always appear above them, whether or not the cursor is pointing at it. If the entity hasn't a custom name, a default name will be shown. May not exist.

  • Silent: 1 or 0 (true/false) - if true, this entity will not make sound. May not exist.

  • Riding:(deprecated since15w41a)The data of the entity being ridden. Note that if an entity is being ridden, thetopmostentity in the stack has the Pos tag, and the coordinates specify the location of thebottommostentity. Also note that the bottommost entity controls movement, while the topmost entity determines spawning conditions when created by a mob spawner.

  • Passengers: The data of the entity riding. Note that both entities control movement and the topmost entity controls spawning conditions when created by a mob spawner.

  • Glowing: 1 or 0 (true/false) - true if the entity is glowing.

  • Tags: List of custom string data.
滯留藥水
tags common to all entities

  • Age: Age of the field.

  • Color: The color of the displayed particle. Uses the same format as thecolortag fromDisplay Properties.

  • Duration: Maximum age of the field. Field dissipates at this age, regardless of radius.

  • ReapplicationDelay: The number of ticks before reapplying the effect.

  • WaitTime: The time before deploying the field. Doesn't apply Potion Effect until it hits the Age number.

  • OwnerUUIDMost: UUIDMost of the owner.

  • OwnerUUIDLeast: UUIDLeast of the owner.

  • DurationOnUse: Unknown. Does not appear to effect age or duration.

  • Radius: The area's radius

  • RadiusOnUse: The amount the radius grows upon applying the effect. Normally negative

  • RadiusPerTick: The amount the radius grows per tick. Normally negative

  • Particle: The particle displayed by the area effect.

  • Potion: The name of the default potion effect. Seepotion data valuesfor valid IDs.

  • EffectsA list of the applied effects

歷史

未來
15w33c
修復不能在釀造台里放置噴濺藥水的漏洞,這使獲得滯留藥水變得容易。

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