Virtual Reality Technology, Second Edition

Virtual Reality Technology, Second Edition

《Virtual Reality Technology, Second Edition with CD-ROM》由Grigore C. Burdea與Philippe Coiffet合著,2003年由Wiley-IEEE Press出版。該書系統梳理虛擬現實技術發展脈絡,提出“3I”特性(互動性、沉浸感、構想性),並闡釋“多通道感覺輸入系統”技術原理。內容涵蓋輸入輸出接口(含觸覺與力反饋)、計算架構(著重渲染管線與任務分配)、對象建模(物理及行為層面)及虛擬現實編程,同時分析人機互動中的感知衝突問題。

書中包含術語定義、課後習題及配套實驗手冊,附贈CD-ROM提供教學視頻資源。其內容面向工程學、計算機科學等領域的高年級本科生與研究生,適用於醫療、軍事、能源勘探等套用場景的教學研究。該書被北京理工大學《虛擬現實技術及套用》課程列為推薦參考書目,通過案例分析輔助三維建模等教學內容。

基本介紹

  • 外文名:Virtual Reality Technology, Second Edition 
  • 作者:Grigore C. Burdea
  • 出版社:Wiley-IEEE Press
  • ISBN:9780471360896
內容簡介
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology—where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: Coverage on input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applicationsThe new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages. An Instructor's Manual presenting detailed solutions to all the problems in the book is available from the author's website. http://www.caip.rutgers.edu/vrtechnology/

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