Processing for Visual Artists

Processing for Visual Artists

《Processing for Visual Artists》是O'Reilly出版的圖書,作者是Glassner Andrew

基本介紹

  • ISBN:9780596807214
  • 作者:Glassner Andrew
  • 出版社:O'Reilly
  • 頁數:800
  • 定價:$64.99
  • 裝幀:Paperback
內容簡介
Product Description Learn how to create gorgeous and expressive imagery with the Processing programming language and environment. It's easy with this practical, hands-on book. Processing is an accessible language even to non-programmers, including artists, designers, researchers, hobbyists, or anyone else looking to create images, animation, and interactions. With Processing fo...(展開全部) Product Description Learn how to create gorgeous and expressive imagery with the Processing programming language and environment. It's easy with this practical, hands-on book. Processing is an accessible language even to non-programmers, including artists, designers, researchers, hobbyists, or anyone else looking to create images, animation, and interactions. With Processing for Visual Artists, you'll be introduced to basic programming techniques as a means to create vivid computer-generated images. Walk with veteran author Andrew Glassner on a journey of shared discovery as he takes actual Processing projects from inspiration to reality. You'll closely follow every step he takes and see exactly how each project evolves, including big and small mistakes he's made along the way (and how to fix them!), and the times when he changed direction. Once you see the results, you'll understand why programming is such a powerful skill for self-expression. And you'll be ready to strike off on your own. About the Author Dr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, and computer graphics. He started working in 3D computer graphics in 1978, and has carried out research at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Res...(展開全部) About the Author Dr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, and computer graphics. He started working in 3D compute

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