計算機網路教程:自頂向下方法

計算機網路教程:自頂向下方法

《計算機網路教程:自頂向下方法(英文版)》是計算機領域知名作者Forouzan按照目前計算機網路教學比較流行的自頂向下方法編寫的一部重要教材。《計算機網路教程:自頂向下方法(英文版)》延續了Forouzan一貫的風格,以通俗易懂的方式全面闡述了計算機網路原理及其套用,並介紹了一些目前計算機網路發展的新技術。此外,每章都配有豐富的練習集(包括測試題、練習題、思考題),部分章節還包含仿真實驗和編程作業,有助於讀者鞏固所學知識,提高動手實踐能力。

基本介紹

  • 書名:計算機網路教程:自頂向下方法
  • 作者:佛羅贊 (Forouzan.B. A.)
  • 出版日期:2012年3月1日
  • 語種:英語
  • ISBN:9787111374305, 7111374304
  • 外文名:Computer Networks: Top:down Approach
  • 出版社:機械工業出版社
  • 頁數:931頁
  • 開本:32
  • 品牌:機械工業出版社
基本介紹,內容簡介,作者簡介,圖書目錄,

基本介紹

內容簡介

《計算機網路教程:自頂向下方法(英文版)》是由機械工業出版社出版的。

作者簡介

作者:(美國)佛羅贊 (Forouzan.B. A.) (美國)莫沙拉夫 (Mosharraf.F.)

圖書目錄

preface v
chapter 1 introduction
1.1 overview of the internet
1.1.1 networks
1.1.2 switching
1.1.3 the intemet
1.1.4 accessing the intemet
1.1.5 hardware and software
1.2 protocol layering
1.2.1 scenarios
1.2.2 tcp/ip protocol suite
1.2.3 the esi model
1.3 internet history
1.3.1 early history
1.3.2 birth of the intemet
1.3.3 intemet today
1.4 standards and administration
1.4.1 intemet standards
1.4.2 intemet administration
1.5 end:chapter materials
1.5.1 further reading
1.5.2 key terms
1.5.3 summary
1.6 practice set
1.6.1 quizzes
1.6.2 questions
1.6.3 problems
1.7 simulation experiments
1.7.1 applets
1.7.2 lab assignments

chapter 2 application layer
2.1 introduction
2.1.1 providing services
2.1.2 application:layer paradigms
2.2 client:server paradigm
2.2.1 application programming interface
2.2.2 using services of the transport layer
2.3 standard client:server applications
2.3.1 world wide web and http
2.3.2 ftp
2.3.3 electronic mail
2.3.4 telnet
2.3.5 secure shell (ssh)
2.3.6 domain name system (dns)
2.4 peer:to:peer paradigm
2.4.1 p2p networks
2.4.2 distributed hash table (dht)
2.4.3 chord
2.4.4 pastry
2.4.5 kademlia
2.4.6 a popular p2p network: bittorrent
2.5 socket interface programming
2.5.1 socket interface in
2.6 end:chapter materials
2.6.1 further reading
2.6.2 key terms
2.6.3 summary
2.7 practice set
2.7.1 quizzes
2.7.2 questions
2.7.3 problems
2.8 simulation experiments
2.8.1 applets
2.8.2 lab assignments
2.9 programming assignment

chapter 3 transport layer
3.1 introduction
3.1.1 transport:layer services
3.2 transport:layer protocols
3.2.1 simple protocol
3.2.2 stop:and:wait protocol
3.2.3 go:back:n protocol (gb'n)
3.2.4 selective:repeat protocol
3.2.5 bidirectional protocols: piggybacking
3.2.6 intemet transport:layer protocols
3.3 user datagram protocol (udp)
3.3.1 user datagram
3.3.2 udpservices
3.3.3 udp applications
3.4 transmission control protocol (tcp)
3.4.1 tcp services
3.4.2 tcp features
3.4.3 segment
3.4.4 a tcp connection
3.4.5 state transition diagram
3.4.6 windows in tcp
3.4.7 flow control
3.4.8 error control
3.4.9 tcp congestion control
3.4.10 tcp timers
3.4.11 options
3.5 end:chapter materials
3.5.1 further reading
3.5.2 key terms
3.5.3 summary
3.6 practice set
3.6.1 quizzes
3.6.2 questions
3.6.3 problems
3.7 simulation experiments
3.7.1 applets
3.7.2 lab assignments
3.8 programming assignment

chapter 4 network layer
4.1 introduction
4.1.1 network:layer services
4.1.2 packet switching
4.1.3 network:layer performance
4.1.4 network:layer congestion
4.1.5 structure of a router
4.2 network:layer protocols 26!
4.2.1 ipv4 datagram format
4.2.2 ipv4 addresses
4.2.3 forwarding of ip packets
4.2.4 icmpv4
4.3 unicast routing
4.3.1 general idea
4.3.2 routing algorithms
4.3.3 unicast routing protocols
4.4 multicast routing
4.4.1 introduction
4.4.2 multicasting basics
4.4.3 intradomain routing protocols
4.4.4 interdomain routing protocols
4.5 next generation ip
4.5.1 packet format
4.5.2 ipv6 addressing
4.5.3 transition from ipv4 to ipv6
4.5.4 icmpv6
4.6 end:chapter materials
4.6.1 further reading
4.6.2 key terms
4.6.3 summary
4.7 practice set
4.7.1 quizzes
4.7.2 questions
4.7.3 problems
4.8 simulation experiments
4.8.1 applets
4.8.2 lab assignments
4.9 programming assignment

chapter 5 data:link layer: wired networks
5.1 introduction
5.1.1 nodes and links
5.1.2 two types of links
5.1.3 two sublayers
5.2 data link control (dlc)
5.2.1 framing
5.2.2 flow and error control
5.2.3 error detection and correction
5.2.4 two dlc protocols
5.3 multiple access protocols
5.3.1 random access
5.3.2 controlled access
5.3.3 channelization
5.4 link:layer addressing
5.5 wired lans: ethernet protocol
5.5.1 ieee project 802
5.5.2 standard ethernet
5.5.3 fast ethernet (100 mbps)
5.5.4 gigabit ethernet
5.5.5 10:gigabit ethernet
5.5.6 vh'tual lans
5.6 other wired networks
5.6.1 point:to:point networks
5.6.2 sonet
5.6.3 switched network: atm
5.7 connecting devices
5.7.1 repeaters or hubs
5.7.2 link:layer switches
5.7.3 routers
5.8 end:chapter materials
5.8.1 recommended reading
5.8.2 key terms
5.8.3 summary
5.9 practice set
5.9.1 quizzes
5.9.2 questions
5.9.3 problems
5.10 simulation experiments
5.10.1 applets
5.10.2 lab assignments
5.11 programming assignments

chapter 6 wireless networks and mobile ip
6.1 wireless lans
6.1.1 introduction
6.1.2 ieee 802.11project
6.1.3 bluetooth
6.1.4 wimax
6.2 other wireless networks
6.2.1 channelization
6.2.2 cellular telephony
6.2.3 satellite networks
6.3 mobile ip
6.3.1 addressing
6.3.2 agents
6.3.3 three phases
6.3.4 inefficiency in mobile ip
6.4 end:chapter materials
6.4.1 further reading
6.4.2 key terms
6.4.3 summary
6.5 practice set
6.5.1 quizzes
6.5.2 questions
6.5.3 problems
6.6 simulation experiments
6.6.1 applets
6.6.2 lab assignments
6.7 programming assignment

chapter 7 physical layer and transmission media
7.1 data and signals
7.1.1 analog and digital
7.1.2 transmission impairment
7.1.3 data rate limits
7.1.4 performance
7.2 digital transmission
7.2.1 digital:to:digital conversion
7.2.2 analog:to:digitalconversion
7,3 analog transmission
7.3.1 digital:to:analog conversion
7.3.2 analog:to:analog conversion
7.4 bandwidth utilization
7.4.1 multiplexing
7.4.2 spread spectrum
7.5 transmission media
7.5.1 guided media
7.5.2 unguided media: wireless
7.6 end:chapter materials
7.6.1 recommended reading
7.6.2 key terms
7.6.3 summary
7.7 practice set
7.7.1 quizzes
7.7.2 questions
7.7.3 problems

chapter 8 multimedia and quality of service
8.1 compression
8.1.1 lossless compression
8.1.2 lossy compression
8.2 multimedia data
8.2.1 text
8.2.2 image
8.2.3 video
8.2.4 audio
8.3 multimedia in the internet
8.3.1 streaming stored audio/video
8.3.2 streaming live audio/video
8.3.3 real:time interactive audio/video
8.4 real:time interactive protocols
8.4.1 rationale for new protocols
8.4.2 rtp
8.4.3 rtcp
8.4.4 session initialization protocol (sip)
8.4.5 h.323
8.4.6 sctp
8.5 quality of service
8.5.1 data:flow characteristics
8.5.2 flow classes
8.5.3 flow control to improve qos
8.5.4 integrated services (intserv)
8.5.5 differentiated services (diffserv)
8.6 end:chapter materials
8.6.1 recommended reading
8.6.2 key terms
8.6.3 summary
8.7 practice set
8.7.1 quizzes
8.7.2 questions
8.7.3 problems
8.8 simulation experiments
8.8.1 applets
8.8.2 lab assignments
8.9 programming assignments

chapter 9 network management
9.1 introduction
9.1.1 configuration management
9.1.2 fault management
9.1.3 performance management
9.1.4 security management
9.1.5 accounting management
9.2 snmp
9.2.1 managers and agents
9.2.2 management components
9.2.3 an overview
9.2.4 smi
9.2.5 mib
9.2.6 snmp
9.3 asn. 1
9.3.1 language basics
9.3.2 data types
9.3.3 encoding
9.4 end:chapter materials
9.4.1 further reading
9.4.2 key terms
9.4.3 summary
9.5 practice set
9.5.1 quizzes
9.5.2 questions
9.5.3 problems

chapter 10 network security
10.1 introduction
10.1.1 security goals
10.1.2 attacks
10.1.3 services and techniques
10.2 confidentiality
10.2.1 symmetric:key ciphers
10.2.2 asymmetric:key ciphers
10.3 other aspects of security
10.3.1 message integrity
10.3.2 message authentication
10.3.3 digital signature
10.3.4 entity authentication
10.3.5 key management
10.4 internet security
10.4.1 application:layer security
10.4.2 transport:layer security
10.4.3 network:layer security
10.5 firewalls
10.5.1 packet:filter firewall
10.5.2 proxy firewall
10.6 end:chapter materials
10.6.1 further reading
10.6.2 key terms
10.6.3 summary
10.7 practice set
10.7.1 quizzes
10.7.2 questions
10.7.3 problems
10.8 simulation experiments
10.8.1 applets
10.8.2 lab assignments
10.9 programming assignments

chapter 11 socket programming in java
11.1 introduction
11.1.1 addresses and ports
11.1.2 client:server paradigm
11.2 programming with udp
11.2.1 iterative approach
11.2.2 concurrent approach
11.3 programming with tcp
11.3.1 iterative approach
11.3.2 concurrent approach
11.4 end:chapter materials
11.4.1 further reading
11.4.2 key terms
11.4.3 summary
11.5 practice set
11.5.1 quizzes
11.5.2 questions
11.5.3 problems
11.6 programming assignments
appendix a unicode
appendix b positional numbering system
appendix c html, css, xml, and xsl
appendix d miscellaneous information
appendix e 8b/6t code
glossary
references
index
  

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