BackgroundWorker

BackgroundWorker是·net里用來執行多執行緒任務的控制項,它允許編程者在一個單獨的執行緒上執行一些操作。耗時的操作(如下載和資料庫事務)在長時間運行時可能會導致用戶界面 (UI) 始終處於停止回響狀態。如果您需要能進行回響的用戶界面,而且面臨與這類操作相關的長時間延遲,則可以使用BackgroundWorker類方便地解決問題。

基本介紹

  • 中文名:BackgroundWorker
  • 性質:控制項
  • 目的:用來執行多執行緒任務
  • 三個事件:DoWork 事件
控制項簡介,三個事件,示例代碼,

控制項簡介

該控制項有三個事件:
DoWork 、ProgressChanged 和 RunWorkerCompleted
在程式中調用RunWorkerAsync方法則會啟動DoWork事件的事件處理,當在事件處理過程中,調用 ReportProgress方法則會啟動ProgressChanged事件的事件處理,而當DoWork事件處理完成時,則會觸發RunWorkerCompleted事件。
您必須非常小心,確保在 DoWork 事件處理程式中不操作任何用戶界面對象(否則仍會停止回響)。而應該通過 ProgressChanged和 RunWorkerCompleted 事件與用戶界面進行通信。

三個事件

DoWork 事件
//以C++為例(現在C++.net的書比較少,所以照顧一下,都以C++為例。不過其它語言的也可以看,差不太多)
void backgroundWorker1_DoWork( Objec,^ sender, DoWorkEventArgs^ e )
其中句柄sender指向的就是該BackgroundWorker控制項。
第二個參數e有三個屬性,Argument,Cancel和Result。
Argument:
大家應該還記得如何觸發DoWork事件吧?對了,就是在程式中調用RunWorkerAsync方法,RunWorkerAsync方法有兩種重載,第一種是無參形式,第二種是有一個指向Object^類型的參數,如果你調用的是有參類型的RunWorkerAsync,則DoWork事件處理程式的第二個參數e的Argment屬性將會返回一個指向你傳遞過來的這個參數。
Cancel:
DoWork 事件處理程式中的代碼應定期檢查 CancellationPending屬性值,並在該值為true時中止操作。出現這種情況時,可以將 System.ComponentModel.DoWorkEventArgs 的 Cancel標誌設定為true,同時將 RunWorkerCompleted 事件處理程式中的 System.ComponentModel.RunWorkerCompletedEventArgs的 Cancelled 標誌設定為true
Result:
等下面講到RunWorkerCompleted事件時再細說。
RunWorkerCompleted事件
當DoWork事件處理完成之後,將會觸發該事件。
void backgroundWorker1_RunWorkerCompleted( Object^ sender, RunWorkerCompletedEventArgs^ e )
現在主要講第二個參數e,最重要的屬性是Result。
在DoWork事件中,你將Result設定成什麼,這裡的Result就返回什麼。
ProgressChanged事件
在DoWork事件的處理過程中,如果調用ReportProgress則會發生該事件。
void backgroundWorker1_ProgressChanged( Object^ sender, ProgressChangedEventArgs^ e )
先來說說ReportProgress的兩種重載
void ReportProgress(int percentProgress)
void ReportProgress(int percentProgress,Object^ userState)
ProgressChanged事件處理程式的第二個參數e有一個ProgressPercentage屬性,它就由ReportProgress的第一個參數percentProgress來提供。這個參數一般用來報告該後台操作完成的進度,然後用ProgressChanged的第二個參數e的ProgressPercentage屬性來獲取該進度信息。如果用戶還想傳遞更多的信息,可以使用ReportProgress的第二種重載,它的第二個參數userState將會傳遞給ProgressChanged事件的參數e的UserState屬性。
好,下面來一段MSDN上的例子:

示例代碼

以C++為例
#using <System.Drawing.dll>
#using <System.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::Collections;
using namespace System::ComponentModel;
using namespace System::Drawing;
using namespace System::Threading;
using namespace System::Windows::Forms;
public ref class FibonacciForm: public System::Windows::Forms::Form
{
private:
int numberToCompute;
int highestPercentageReached;
System::Windows::Forms::NumericUpDown^ numericUpDown1;
System::Windows::Forms::Button^ startAsyncButton;
System::Windows::Forms::Button^ cancelAsyncButton;
System::Windows::Forms::ProgressBar^ progressBar1;
System::Windows::Forms::Label ^ resultLabel;
System::ComponentModel::BackgroundWorker^ backgroundWorker1;
FibonacciForm()
{
InitializeComponent();
numberToCompute = highestPercentageReached = 0;
InitializeBackgoundWorker();
}
private:
// Set up the BackgroundWorker object by
// attaching event handlers.
void InitializeBackgoundWorker()
{
backgroundWorker1->DoWork += gcnew DoWorkEventHandler( this, &FibonacciForm::backgroundWorker1_DoWork );
backgroundWorker1->RunWorkerCompleted += gcnew RunWorkerCompletedEventHandler( this, &FibonacciForm::backgroundWorker1_RunWorkerCompleted );
backgroundWorker1->ProgressChanged += gcnew ProgressChangedEventHandler( this, &FibonacciForm::backgroundWorker1_ProgressChanged );
}
void startAsyncButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Reset the text in the result label.
resultLabel->Text = String::Empty;
// Disable the UpDown control until
// the asynchronous operation is done.
this->numericUpDown1->Enabled = false;
// Disable the Start button until
// the asynchronous operation is done.
this->startAsyncButton->Enabled = false;
// Enable the Cancel button while
// the asynchronous operation runs.
this->cancelAsyncButton->Enabled = true;
// Get the value from the UpDown control.
numberToCompute = (int)numericUpDown1->Value;
// Reset the variable for percentage tracking.
highestPercentageReached = 0;
// Start the asynchronous operation.
backgroundWorker1->RunWorkerAsync( numberToCompute );
}
void cancelAsyncButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Cancel the asynchronous operation.
this->backgroundWorker1->CancelAsync();
// Disable the Cancel button.
cancelAsyncButton->Enabled = false;
}
// This event handler is where the actual,
// potentially time-consuming work is done.
void backgroundWorker1_DoWork( Object^ sender, DoWorkEventArgs^ e )
{
// Get the BackgroundWorker that raised this event.
BackgroundWorker^ worker = dynamic_cast<BackgroundWorker^>(sender);
// Assign the result of the computation
// to the Result property of the DoWorkEventArgs
// object. This is will be available to the
// RunWorkerCompleted eventhandler.
e->Result = ComputeFibonacci( safe_cast<Int32>(e->Argument), worker, e );
}
// This event handler deals with the results of the
// background operation.
void backgroundWorker1_RunWorkerCompleted( Object^ /*sender*/, RunWorkerCompletedEventArgs^ e )
{
// First, handle the case where an exception was thrown.
if ( e->Error != nullptr )
{
MessageBox::Show( e->Error->Message );
}
else
if ( e->Cancelled )
{
// Next, handle the case where the user cancelled
// the operation.
// Note that due to a race condition in
// the DoWork event handler, the Cancelled
// flag may not have been set, even though
// CancelAsync was called.
resultLabel->Text = "Cancelled";
}
else
{
// Finally, handle the case where the operation
// succeeded.
resultLabel->Text = e->Result->ToString();
}
// Enable the UpDown control.
this->numericUpDown1->Enabled = true;
// Enable the Start button.
startAsyncButton->Enabled = true;
// Disable the Cancel button.
cancelAsyncButton->Enabled = false;
}
// This event handler updates the progress bar.
void backgroundWorker1_ProgressChanged( Object^ /*sender*/, ProgressChangedEventArgs^ e )
{
this->progressBar1->Value = e->ProgressPercentage;
}
// This is the method that does the actual work. For this
// example, it computes a Fibonacci number and
// reports progress as it does its work.
long ComputeFibonacci( int n, BackgroundWorker^ worker, DoWorkEventArgs ^ e )
{
// The parameter n must be >= 0 and <= 91.
// Fib(n), with n > 91, overflows a long.
if ( (n < 0) || (n > 91) )
{
throw gcnew ArgumentException( "value must be >= 0 and <= 91","n" );
}
long result = 0;
// Abort the operation if the user has cancelled.
// Note that a call to CancelAsync may have set
// CancellationPending to true just after the
// last invocation of this method exits, so this
// code will not have the opportunity to set the
// DoWorkEventArgs.Cancel flag to true. This means
// that RunWorkerCompletedEventArgs.Cancelled will
// not be set to true in your RunWorkerCompleted
// event handler. This is a race condition.
if ( worker->CancellationPending )
{
e->Cancel = true;
}
else
{
if ( n < 2 )
{
result = 1;
}
else
{
result = ComputeFibonacci( n - 1, worker, e ) + ComputeFibonacci( n - 2, worker, e );
}
// Report progress as a percentage of the total task.
int percentComplete = (int)((float)n / (float)numberToCompute * 100);
if ( percentComplete > highestPercentageReached )
{
highestPercentageReached = percentComplete;
worker->ReportProgress( percentComplete );
}
}
return result;
}
void InitializeComponent()
{
this->numericUpDown1 = gcnew System::Windows::Forms::NumericUpDown;
this->startAsyncButton = gcnew System::Windows::Forms::Button;
this->cancelAsyncButton = gcnew System::Windows::Forms::Button;
this->resultLabel = gcnew System::Windows::Forms::Label;
this->progressBar1 = gcnew System::Windows::Forms::ProgressBar;
this->backgroundWorker1 = gcnew System::ComponentModel::BackgroundWorker;
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->numericUpDown1))->BeginInit();
this->SuspendLayout();
//
// numericUpDown1
//
this->numericUpDown1->Location = System::Drawing::Point( 16, 16 );
array<Int32>^temp0 = {91,0,0,0};
this->numericUpDown1->Maximum = System::Decimal( temp0 );
array<Int32>^temp1 = {1,0,0,0};
this->numericUpDown1->Minimum = System::Decimal( temp1 );
this->numericUpDown1->Name = "numericUpDown1";
this->numericUpDown1->Size = System::Drawing::Size( 80, 20 );
this->numericUpDown1->TabIndex = 0;
array<Int32>^temp2 = {1,0,0,0};
this->numericUpDown1->Value = System::Decimal( temp2 );
//
// startAsyncButton
//
this->startAsyncButton->Location = System::Drawing::Point( 16, 72 );
this->startAsyncButton->Name = "startAsyncButton";
this->startAsyncButton->Size = System::Drawing::Size( 120, 23 );
this->startAsyncButton->TabIndex = 1;
this->startAsyncButton->Text = "Start Async";
this->startAsyncButton->Click += gcnew System::EventHandler( this, &FibonacciForm::startAsyncButton_Click );
//
// cancelAsyncButton
//
this->cancelAsyncButton->Enabled = false;
this->cancelAsyncButton->Location = System::Drawing::Point( 153, 72 );
this->cancelAsyncButton->Name = "cancelAsyncButton";
this->cancelAsyncButton->Size = System::Drawing::Size( 119, 23 );
this->cancelAsyncButton->TabIndex = 2;
this->cancelAsyncButton->Text = "Cancel Async";
this->cancelAsyncButton->Click += gcnew System::EventHandler( this, &FibonacciForm::cancelAsyncButton_Click );
//
// resultLabel
//
this->resultLabel->BorderStyle = System::Windows::Forms::BorderStyle::Fixed3D;
this->resultLabel->Location = System::Drawing::Point( 112, 16 );
this->resultLabel->Name = "resultLabel";
this->resultLabel->Size = System::Drawing::Size( 160, 23 );
this->resultLabel->TabIndex = 3;
this->resultLabel->Text = "(no result)";
this->resultLabel->TextAlign = System::Drawing::ContentAlignment::MiddleCenter;
//
// progressBar1
//
this->progressBar1->Location = System::Drawing::Point( 18, 48 );
this->progressBar1->Name = "progressBar1";
this->progressBar1->Size = System::Drawing::Size( 256, 8 );
this->progressBar1->Step = 2;
this->progressBar1->TabIndex = 4;
//
// backgroundWorker1
//
this->backgroundWorker1->WorkerReportsProgress = true;
this->backgroundWorker1->WorkerSupportsCancellation = true;
//
// FibonacciForm
//
this->ClientSize = System::Drawing::Size( 292, 118 );
this->Controls->Add( this->progressBar1 );
this->Controls->Add( this->resultLabel );
this->Controls->Add( this->cancelAsyncButton );
this->Controls->Add( this->startAsyncButton );
this->Controls->Add( this->numericUpDown1 );
this->Name = "FibonacciForm";
this->Text = "Fibonacci Calculator";
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->numericUpDown1))->EndInit();
this->ResumeLayout( false );
}
};
[STAThread]
int main()
{
Application::Run( gcnew FibonacciForm );
}
c#描述
namespace BwTester
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
BackgroundWorker backgroundWorker;
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker = new BackgroundWorker();
backgroundWorker.WorkerReportsProgress = true;
backgroundWorker.DoWork += new DoWorkEventHandler(backgroundWorker_DoWork);
backgroundWorker.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker_ProgressChanged);
backgroundWorker.RunWorkerAsync();
}
void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
}
void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < 500; i++)
{
backgroundWorker.ReportProgress(i);
Thread.Sleep(100);
}
}
}
}

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